![]() While on the surface it seems that the message of the game is painfully obvious, past that surface is a deep, deep pool you choose to expand. This is a game that makes you face the biggest fear of all, one that in this day and age we have come up with so many distractions to avoid. ![]() If you're willing to actually get involved in the story, then those wait times become much more than simply waiting for the game to move on. It'll take some patience, since most of the time you're waiting for letters and only really have a few crudely made high difficulty games to play to keep you busy outside of that. Obviously Presentable Liberty isn't a game for everyone, which is sad because this game is the kind of game that ends with an impact. though the letters are really all you have left. Through these letters a terrifying story unfolds, but all you can do about this is stand in your cell, watch your little pet bug run around, or play the games given to you by your Personal Buddy™ that is meant to keep you happy and non-suicidal. There is no way for you to reply, so all you can do is click the letters to read them, and accept their gifts to you, which is done by using the number keys to select them, and then right-clicking to use. The only connection you have to any living person are letters that are somehow slipped under your door. You start off with no back story, and only know you are in a prison cell, trapped and locked away from the world. ![]() Wertpol proves that wrong by giving us this, best described as a free indie visual novel, Presentable Liberty. You wouldn't think there can be much to a game that takes place in a cell you can only move a foot in in three directions. Note: This game deals with themes some may find upsetting ![]()
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